Projects   PSEye BeagleBoard Capture (3)
June 12, 2011

Playstation Eye + gstreamer examples

Here are a few examples of using the Playstation Eye with gstreamer: Streaming live video from the camera at 1fps. gst-launch -v v4l2src ! ffmpegcolorspace ! video/x-raw-yuv,width=640,height=480,framerate=\(fraction\)30/1 ! queue ! videorate ! video/x-raw-yuv,framerate=1/1 ! jpegenc ! multipartmux ! tcpserversink host=192.168.1.105 port=5000 This can be captured in VLC: vlc tcp://192.168.1.106:5000 Single image capture: gst-launch v4l2src num-buffers=1 [...]

May 28, 2011

OpenEmbbeded: Adding custom patches to kernel

As I previously discussed the drivers for the Playstation Eye camera in the opkg Angstrom repo need to be patched to be able to use additional features of the camera. Here I show how I built the kernel in open embedded, added playstation eye drivers to the kernel and applied the required patches for the [...]

April 9, 2011

Testing the Playstation Eye on the BeagleBoard (basic capture)

As the title says, I am wanting to simply test the ability to take snapshots from the Playstation Eye connected to a BeagleBoard. Setting up the Playstation Eye was easy and several steps were taken from here WARNING: This is the old driver, which doesn’t support any features other than capture. See updates below This [...]

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Mark A. Yoder

Here's a little c program that puts the PS EYE into autogain mode. http://pastebin.com/K5UcQGAe --Mark
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