Here are a few examples of using the Playstation Eye with gstreamer: Streaming live video from the camera at 1fps. gst-launch -v v4l2src ! ffmpegcolorspace ! video/x-raw-yuv,width=640,height=480,framerate=\(fraction\)30/1 ! queue ! videorate ! video/x-raw-yuv,framerate=1/1 ! jpegenc ! multipartmux ! tcpserversink host=192.168.1.105 port=5000 This can be captured in VLC: vlc tcp://192.168.1.106:5000 Single image capture: gst-launch v4l2src num-buffers=1 [...]
a blog about math, science and engineering
June 12, 2011
May 28, 2011
OpenEmbbeded: Adding custom patches to kernel
As I previously discussed the drivers for the Playstation Eye camera in the opkg Angstrom repo need to be patched to be able to use additional features of the camera. Here I show how I built the kernel in open embedded, added playstation eye drivers to the kernel and applied the required patches for the [...]
April 9, 2011
Testing the Playstation Eye on the BeagleBoard (basic capture)
As the title says, I am wanting to simply test the ability to take snapshots from the Playstation Eye connected to a BeagleBoard. Setting up the Playstation Eye was easy and several steps were taken from here WARNING: This is the old driver, which doesn’t support any features other than capture. See updates below This [...]